Learning theories are some of the very best ways that learning designers can help students stay engaged. However, depending on the exact learning theory that you decide to use, this can impact the way you go about setting up lessons for students. Today I am reflecting on the different learning theories that I was able to determine by going through each of my design projects and going over the learning theory and what worked well and what didn't for each project. Module 1: Gamification For my first assignment, I got to explore gamification. "Gamification is the incorporation of elements of game design in a classroom setting" (Erikson, 2020). Gamification is a fun way to use games to motivate students by using games, storytelling, freedom to fail and choose, rapid feedback, and progression to keep students engaged. I incorporated elements of storytelling to take the employees at SparkyWave Solutions on a journey to Camp SparkyWave. Employees selected a learning path a...